Monday, April 15, 2013

Fireside Chat

Fireside Chat Artist’s Statement

 After we first talked about the Fireside Chat during class, I went and read the assignment description. It makes no mention of belief. It simply describes the performance of a (more or less) scripted story accompanied by media. So I went off, thinking of a good story to tell. I settled on one and began planning things out. Later in class we talked again, and this representation of belief came up. This threw me for a loop at first. What? I have to embed my story with some sort of belief? Crap. Then, I realized how stupid I was being. It came to my attention that nearly every story is founded around a belief of some kind or another. That’s why we tell them.

 Beliefs come in all different forms. They may be large and all encompassing, or small and detailed. They can be blatant, as in the series of pictures from our reading of people praying to many different gods, or they can be subtler as in I Stand Here Ironing. In thinking about the story I wanted to tell, it became clear to me that it was laced with several of my beliefs. They were concrete, they were there, and they meant something in my life. The beauty was, the more I thought, the more beliefs I though of and realized how many things you could take away from a seemingly goofy, and somewhat crass tale.

 My story was kind of inherently funny, as “bad date” stories often are. I chose to play off that as much as possible, and tried to turn my performance into a sort of stand-up comic routine. Obviously it’s a little different, and I’m no stand-up comedian, but I based some of my mannerisms of comedians I like, such as Jim Gaffigan. The thing I hesitate to reveal, as I don’t know if people would be relieved or disappointed, is that my story was not entirely true. It is in fact a culmination of multiple true experiences I have gone through. The fact that I did this could represent several of my different beliefs, the most prominent here probably being that your little experiences in life mash and collide together to make you who you are. There are others, but I’ll leave it to my audience to decide what they think the belief is… or to just sit back and laugh. That’s cool too.

 Creating my story was a lot of fun, albeit nerve-wracking. As usual, the vague assignment description led to a certain lack of confidence. Was my media sufficient? Is the story beliefy enough? Is it what I’m supposed to be doing? As with most of the assignments in this class, I would come around to the feeling yet again, that I loved the vagueness; for the Fireside Chat in particular.

 That vagueness resulted in a wide array of varying performances. Every single student’s presentation was different. I absolutely loved the Fireside Chat. I’ve never felt closer, or more interested in my classmates; every story, personal or not, felt like a deep glimpse into their lives, and obviously their beliefs. I have gotten to know these people over the course of this semester and this was a fantastic culmination to the whole experience. I thoroughly enjoyed it despite the fear and panic felt right before performing. But it was okay, because you knew everyone else was feeling the same way. It really brought us together, was completely entertaining and was a perfect culmination of the course in my opinion. I just hope whoever is grading me liked my story.

Tuesday, April 2, 2013

Concerned Citizen



Concerned Citizen Artists’ Statement
            After having cycled through a couple of ideas, we finally came to choose Christopher Allen as the subject for our piece, whom Elise only came in contact with a day or so before we filmed him.  It was a huge stroke of luck for us, since Christopher most exemplified the idea of a concerned citizen out of all our possible subjects by far.
            Chris lives here in Provo and is a student at BYU.  After having been raised in a conservative family, Chris found that his own opinions differed from his upbringing, and has since found a calling of sorts to advocate his beliefs by interacting heavily with his community through different means. He vlogs, attends clubs, groups, and rallies with the same beliefs, and even occasionally gives impromptu speeches at these rallies. 
            As discussed in class, we tried to keep in mind throughout both filming and editing that our piece was not about the issues being advocated by our subject, but solely about our subject and how he interacts with his community as a result of his beliefs.  This was more difficult than it sounds.  Chris is very passionate about his beliefs, and was very willing to express his opinions extensively, and we were willing to listen.  A solid amount of our footage is Chris doing this very thing and it was sometimes hard not to use it simply because it was such a bulk of our content, and because it showed so much about Chris’s character. Nonetheless, we’re pretty confident that in the end, our video simply presents the subject and his activism and does not focus on the beliefs themselves. 
            There are plenty of documentary films out there that are strongly pushing a certain ideology, some so much so that it’s a little overwhelming, even to the point of it feeling negative.  We obviously didn’t want to do this, mainly because the assignment doesn’t call for it.  We wanted to approach our piece with an air of positivity, but without having it lean one way or the other with regards to the opinions expressed by our subject.  In a way, it’s sort of like the “I’m a Mormon” ads, and not just because our subject says that line.  That’s a coincidence.  But our piece presents the subject, lets him express his beliefs, and shows the various ways in which he does so.  The lack of music is actually very significant to keeping this piece neutral, because music tells you how to feel and when to feel it.
            In our reading this last week, Goldbard says, “…artists are pointing the way to what is emerging: a new understanding of reality grounded in human stories and connection…” Though it might be a bold claim, I would say that this is the purpose of our Concerned Citizen project.  Despite the fact that our goal is not to advocate the beliefs directly being presented by the subject, we are still advocating a set of beliefs.  Our presentation may have an air of neutrality, but by simply depicting someone so actively involved in their community, we are advocating such involvement and activism, no matter the belief.  In this way, we as the artists are attempting to create “a new understanding” by grounding it in a human story, as Goldbard suggested.  

Monday, March 25, 2013

Protest Poster




Protest Poster Artist’s Statement

            Before starting my project, I was already somewhat knowledgeable about my chosen topic of violence and video games.  Last semester in my Writing 150 class, I did my research paper on the effect of violent video games on youth.  I argued that the effect of violent video games were not as drastic as popular reports were making it out to be, and I found a significant amount of research supporting my assertion.  The one thing I’d never looked into though, were media representations either in support of or against video games.  I researched these in preparation for my poster didn’t find that much surprisingly.  I found only one series of ads that showed close-ups of keyboards and game controllers with blood splattered all over them and a catch phrase like “He just got a headshot.” 
            Obviously these were villainizing games, and while I definitely agree that violent video games can have an affect, and that we should be concerned, I felt I’d argue in support once again.  It’s funny to me the degree in which some people will publicly bash media for our current level of violence.  Horrific violence has existed all throughout history.  Cain murdered his brother for starters, and we’ve had innumerable amounts of senseless wars and displays of violence.  In a fit of fear and despair, I think people are looking to blame something and violent media, specifically video games, is a prominent target.
            My protest poster plays on the above idea; that violence has been around for a long time and there’s no reason to blame video games as much as our society currently is.  So, I decided to attempt to bring up a humorous point rather than do something serious.  I contemplated various things, like showing video game characters being really sad with a catch phrase that we were going to blame them for everything, etc.  I settled on a sort of cartoon, drawing off a meme-type of style, except instead of doing impact font, I did speech bubbles and weird cutouts to make a historical painting look funny. 
 I’m not trying to say that violent video games have no effect at all, because they do.  Games have ratings for a reason, and no one under 17 years old should be playing M rated games, as the rating indicates.  However, like Chimamanda Adichie tried to point out, there is a huge danger in only having one story for any situation.  If people just accept the news reports that the most recent sick and twisted psychopath that went on a killing spree also played video games as a confirmation that games are the cause, then they are not seeing all the stories and all the sides of the issue.   
            I’m not huge on social media.  I have a Facebook account, but rarely post anything.  I only have a twitter account for Dean Duncan’s class, and a blog for this class.  And the few times I have posted something on Facebook, I don’t exactly get a huge slew of comments.  Nonetheless, I posted my poster, even asking people to comment, which is entirely unusual for me.  In all honesty I only got one comment that was helpful, or critical in any way.  It said, “Straight forward and funny.  Keep it just like that.”  The others said “Haha” or some smart-A comment like “I will comment here.”
            I think I got my message across as best I could in a poster.  That medium is meant to be short, quick and simple.  There are a hundred different arguments you could make for both sides of this argument, and some are pretty scientifically oriented, and would take awhile to explain.  But in just taking one simple argument and articulating it in an appealing way, I think I did alright. But I guess that's up to you.

Wednesday, March 13, 2013

Webspinna (List of Links)












http://www.gamethemesongs.com/Galaga.html





Webspinna Artist’s Statement

            As soon as I heard that our Webspinna project would be a collection of sounds, I immediately thought of Star Wars.  I then imagined branching out and mixing other movie themes and well-known sound effects… then Ben demonstrated his example in class.  So even though his only started with Star Wars, I decided to nix that idea.  Nonetheless, as I thought about my original idea, I realized I could do essentially the same thing with video games.
            It wasn’t hard to find websites with video game soundboards and theme songs.  In fact, one of my biggest problems was deciding which video games to cut from my little roster of sound.  I simply couldn’t manage that many links and tabs, so some had to go.  My decisions came down to using elements from video games that most people would recognize (I use the word “most” tentatively).
 Even after deciding to cut several of my games’ theme songs and sound effects though, it was still incredibly hard to put them into a coherent remix of sorts.  My goal was to make a bridge between old classical games, and some popular new ones, in an effort to demonstrate how gaming culture has evolved in lots of ways, but its core fandom attitude remains the same.  I figured that by bringing together popular and well-known sound elements from games of all generations, it would show that gamers today still geek out over the same types of things that gamers of old did, and its all brought together through my own love of the medium. 
It’s hard to pinpoint a specific outside inspiration I may have had for my mix, not because there aren’t any, but because there are so many. Pop culture is absolutely filled to the brim with references to other instances of pop culture, and my mix is essentially a collection of references.
  Within my mix itself are inspirations, for instance, the Ocarina of Time; “The Lost Woods” dub step remix.  The artist took a simple and beloved Nintendo 64 soundtrack and mixed it with the popular dub step music genre; not only is it funny, but to many, it’s also legitimately cool.  It’s definitely its own thing, and the artist isn’t said to be a hack for making the N64 track loud and high pitched. 
In our reading this week, Bourriad said, “It is up to us to judge artworks in terms of the relations they produce in the specific contexts they inhabit.  Because art is an activity that produces relationships to the world in one form or another makes its relationships to space and time material.”
The artist of the dub step remix is simply using a medium they are proficient in to reference an outside source that they have a connection with.  They didn’t invent either dub step or “The Lost Woods” soundtrack, but what they did with it is art.  My mix probably isn’t as original as that, and again, is mostly a mix of references to things I enjoy, but meaning can be found within and is therefore art.
Our gathering as a class on Friday was pretty enjoyable, despite my performance of my mix not going as smoothly as I would’ve hoped.  The funny thing is, no one noticed when I messed up except myself, but it would’ve sounded a lot cooler if I hadn’t.  Regardless, the experience was pretty interesting and I haven’t ever done anything like it.  I really wished I could’ve seen people performing their mixes though.  That was half of what was so interesting about it to me.