Monday, February 25, 2013

Movement Manifesto

The Manifesto:

Good art makes uses illusion to present the familiar in a new way.

It takes what you think you know and turns it on it’s side.  
The whole purpose behind this kind of art is to make us tap into our creativity which allows us to invent and create new things.  When we see such common processes in a new light, it helps us to view our whole world at a different angle.  This helps us make unobvious connections that we may not have seen before.
Art that presents the everyday in a new light takes us into new ways of thinking.  It makes us see everything we know (or think we know) in new angles.  It can be created with all types of mediums, as long as it makes us rethink our views of the world.
The main goal of good art is to take what we see as familiar and flip it, mix it, and recreate it.


A Story:

Rachel walked down the street of her neighborhood, concealing a package of Girl Scout cookies for her grandma under her sweatshirt.  It was dangerous to be walking around that area with any possession someone might deem worth taking, and Girl Scout cookies are definitely on that list.
            Rachel tried to block out the constant wail of sirens and sad people, sounds that eventually morphed into one strange entity.  Sometimes Rachel wanted to stop and look at the more curious graffiti amongst the sea of it, but she’d been taught not to linger too long anywhere in Pinewood Acres. 
            The sun began to set on the horizon as Rachel finally came to the winding road at the end of the block.  If she could just make it to the end of the road where her grandma lived before dark, she would be okay.  She picked up her pace just to be sure. 
            Rachel had reached the halfway point and everything was going smoothly.  Suddenly the next few streetlights ahead of her went out with a few bangs and flashes of sparks.  Rachel jumped, but quickly collected herself.  She could see the light pass the shadows, and decided to keep moving as quickly as she could.
            After a moment or two, someone spoke to Rachel out of the darkness, “Ya’ know… you shouldn’t be walking around here in the dark at this hour.”
Rachel frantically looked, expecting to see a scary man, but the voice belonged to a calm and normal looking guy, no older than 17.  His face was charming somehow, and Rachel was no longer afraid.  Abandoning her cautious attitude she replied, “You’re probably right. I’m trying to get to my grandma’s house in Paradise Grove.  I know this road will take me to it eventually but is there a faster way?  What with it getting late and all, I’d like to get there as quick as I can.”
            “Yes, I do,” said the boy as he took a step forward. The wail of sirens suddenly got louder and the boy hesitated.  He then spoke, “There’s a trail off the road here that goes through the park and eventually hooks back up with the road right before Paradise.  It’s faster ‘cuz it’s a straight shot.”
            “Thank-you!” said Rachel, and she gave the boy her most dazzling smile.
            “No problem,” he said, “see ya’ ‘round.”
Rachel took the shortcut and made the rest of her journey without any other delays or distractions.  When she got to her grandma’s the house was dark.  Rachel knocked on the front door and it fell open.  She moved inside slowly.  “Grandma?” she called, “Grandma, are you here?”
            Suddenly Rachel felt one hand cover her mouth, while another grabbed her hair.  She struggled to get away, knocking over pots, pans and picture frames.  The hand was removed from her mouth for a moment, and she was able to let out a short scream before it was stifled and she was forced to the ground.  It was then that she saw her attacker to be the boy from the street.  “Shh,” he said.
            Rachel looked past the boy to see her grandmother’s bedroom door open.  Behind it, lay her grandmother on the floor unmoving.  Rachel began to let out stifled sobs.  The next thing she heard was a bang so loud, her ears rang.  She looked up to see a man in a blue uniform standing in the doorway with his gun raised.
            “Ma’am are you alright?” said the officer. 
“Yes, but my grandma...”
Rachel looked to see her grandmother rising from the ground.
“I think she’s okay,” said the officer after tending to Rachel’s grandma. “How’d this guy know to come here? Do you know him?”
“No, but I accidentally told him.”
“Jeez kid…” said the officer, “Didn’t you ever read Little Red Riding Hood?”

A Picture:



The Artists' Statement:

            Good art makes us think. That is the purpose of all of our classmate’s manifestos.  But in our specific manifesto, we tried to show how good art should make you think of what you think you know in a different way.  Our goal was to start a movement that has people flipping what they think they know.  We want art to be challenging and creative.  We want it to inspire.  We want it to twist your thoughts.
Our Manifesto’s main objective is to take something most would consider ordinary or commonplace, and to see it in a new light by flipping it on its side.  One of the ways we thought of to do this would be in a story in which your expectations are upset.  I tried to do this with my Little Red Riding Hood story. Whether or not I succeeded is up for debate since it probably wasn’t hard to see what the story was early on.  Nonetheless, the story adheres to the criteria laid out in the manifesto.  Little Red Riding Hood is a story we all know, and for a time, this story is unrecognizable (or at least it was supposed to be) though it is completely based on Red Riding Hood, and follows the same plot line nearly identically.  This could be done in a number of ways through story.  For instance, The Matrix, takes a look at what everyday life might really be. 
Kind of like the piece by DJ flood, while trying to define what we were trying to create, we had to search for other artworks that match our movement.  The interesting thing is that the art we found through research defined our manifesto as much as our manifesto defined the pieces we created.
There were a few ideas I bounced around in my head before settling in on the person dunking a basketball. I considered turning a person leaning back on his/her chair against a wall so that it looked like the person was on the wall and leaning against the ground.  I also thought back often to a piece I was shown in the drawing class I took last semester where a person photo shopped the metal base of a light bulb underneath a hand that was making the shape of the “light bulb” that wasn’t actually there.
The mind is a tricky thing.  Much like the light bulb example mentioned above, my drawing is an illusion.  Not only did I change the way we normally see someone hanging on a rim in preparation to dunk a basketball, but I was also quite particular in the style I used to create the piece.  In the real world, very few things have an actual outline.  Really we see texture, shape, depth and contrast and from there we create assumed lines in our brain.  My piece was based off of contour line drawings where thicker lines suggest minimal shadow.  I did the background using only line, again because of the illusion line drawings are.  I can make things look rather realistic and create textures and portray depth, but in this piece, there is a deliberate lack of such things and yet we accept an image, flat though it may be.

Wednesday, February 13, 2013

Movement Manifesto Art Example

The Cookie Thief
by Valerie Cox

A woman was waiting at an airport one night,
With several long hours before her flight.
She hunted for a book in the airport shops.
Bought a bag of cookies and found a place to drop.

She was engrossed in her book but happened to see,
That the man sitting beside her, as bold as could be.
Grabbed a cookie or two from the bag in between,
Which she tried to ignore to avoid a scene.

So she munched the cookies and watched the clock,
As the gutsy cookie thief diminished her stock.
She was getting more irritated as the minutes ticked by,
Thinking, "If I wasn't so nice, I would blacken his eye."

With each cookie she took, he took one too,
When only one was left, she wondered what he would do.
With a smile on his face, and a nervous laugh,
He took the last cookie and broke it in half.

He offered her half, as he ate the other,
She snatched it from him and thought... oooh, brother.
This guy has some nerve and he's also rude,
Why he didn't even show any gratitude!

She had never known when she had been so galled,
And sighed with relief when her flight was called.
She gathered her belongings and headed to the gate,
Refusing to look back at the thieving ingrate.

She boarded the plane, and sank in her seat,
Then she sought her book, which was almost complete.
As she reached in her baggage, she gasped with surprise,
There was her bag of cookies, in front of her eyes.

If mine are here, she moaned in despair,
The others were his, and he tried to share.
Too late to apologize, she realized with grief,
That she was the rude one, the ingrate, the thief.
---------------------------------------------------------------------------------------------
I absolutely adore this poem for several reasons.  I love its clear and important message, and the simplicity used to convey it.  There's a natural humor to the story, a humor that most people could connect with, and a moral that an 8 year old could apply.  At the same time, a serious discussion could be had about this microcosm and its implications.  

Monday, February 11, 2013

Historical Story

















NES

BY BRANDON CONOVER
AND KADEN WATSON

























EXT. ARCADE - DAY

Establishing shot of the neighborhood arcade. Text on screen reads “February, 1986”.  Various video game sound effects can be heard in the distance.

INT. ARCADE – DAY

The arcade is crowded with nearly every machine occupied.  DANNY, a 12 year old boy, is getting Jujy Fruits (or some other candy) out of a vending machine at the back of the store.

Danny begins to weave his way back through the arcade, occasionally stopping at a machine and making a wise crack, calling the gamer by name.

DANNY
Hey Johnny! You’re supposed to avoid the ghosts not run into them... Brad’s about to beat your Galaga record... Richard, did I ever tell you that Q*Bert sucks?

Danny eventually returns to a group of 3 other kids, KEVIN, RICK, and COREY, watching a 4th, TAYLOR, play Donkey Kong.

COREY
Watch out for the flame.

TAYLOR
(eyes glued to the screen)
I’m not an idiot.

RICK
Why aren’t you going for the hammer??

DANNY
(pulling on Kevin’s shirt)
How far is he?

KEVIN
The score is in the same place it’s always at.

DANNY
Yeah but I can’t see over your fat head.

KEVIN
He’s not even close to my record.

COREY
(taunting)
Taylor’s doin’ pretty good isn’t he Kevin?

KEVIN
Anyone can jump over barrels Corey.  Except maybe you.

RICK
Danny, give me a Jujy Fruit.

DANNY
No.

Rick and Danny fuss in the background.

TAYLOR
Guys... quit it!

Rick rips the Jujy Fruits from Danny’s hand with a victorious laugh.  Danny falls backward into Taylor which causes the joystick to jolt forward and Mario dies.

Taylor sighs. He grabs the Jujy Fruits box out of Rick’s hands and throws them in Rick’s face who reacts nonchalantly.

RICK
(picking up the Jujy Fruits)
If that was your last life then that game was going nowhere.

EXT. ARCADE – EVENING

KEVIN
Ya’ know Taylor, you should probably stop trying to beat me or you’re gonna’ end up crying yourself to sleep every night instead of every other one.

TAYLOR
Mark my words Kevin Richards.  Your reign will end.

COREY
So Kevin... what’re you gonna’ get for your birthday that I can play with?

The kids’ nonsensical conversation continues and fades as they walk away, and a technology magazine cover is shown that is detailing the release of the Nintendo Entertainment System.

EXT. SCHOOLYARD – DAY

The five kids are playing tether ball at recess.  It looks cold and they’re all bundled up.

RICK
Alright, Corey I’m sick of hearing about your stupid collector’s Star Wars figurines.

COREY
If I keep them in good condition do you know how much they’ll be worth?

DANNY
75 cents?

They all laugh except Corey.

TAYLOR
What about you Kevin?

KEVIN
(grinning)
You guys wouldn’t believe me if I told you.

COREY
(completely serious)
An authentic lightsaber?? I didn’t know the crystals were even available to the public yet.

KEVIN
(irritated)
No. You guys will just have to come see after school.

INT. KEVIN’S HOUSE – DAY

The group is heading up some stairs with shag carpet.

KEVIN
Alright, you guys have to promise not to pee your pants.

DANNY
Get off your high horse Kevin. Unless you got a--- (gasp).

On the ground in Kevin’s room, connected to a TV is an NES.  There are two cartridges next to it, Duck Hunt and Super Mario Bros. Kevin looks satisfied at the group’s astonishment and envy.

RICK
How? I thought these were only going to be available on the East coast until next year.

KEVIN
My dad’s got some connections.

The boys marvel at the machine for a few moments.  They then begin to play the two games Kevin has and seem to have a lot of fun.

INT. KEVIN’S ROOM – EVENING

The boys are all watching Taylor play Super Mario Bros.  Kevin looks smug as Taylor isn’t anywhere near his record. Mario dies, and Taylor tosses the controller to the side.

KEVIN
Easy!

TAYLOR
You own the game and play it all the time, it’s not fair! When are we gonna’ go back to the arcade guys?

GROUP (general chatter)
What?  Why would we do that? We’ve got everything we need right here.

Outside the room KEVIN’S MOM is heard.

KEVIN’S MOM
Do you boys want some pudding cups?

RICK
Plus free food!

The boys excitedly run out except for Taylor who looks disappointed.

KEVIN
(As he exits the room)
Try Duck Hunt. You might be better at it.

Taylor angrily removes Super Mario Bros to put in Duck Hunt. He jiggles the stand the TV is on, causing a book to fall near the console with a big cloud of dust.

Taylor puts in Duck Hunt and it doesn’t work. He frantically resests the machine and the same thing happens. He then looks at the book, pulls the cartridge out, blows on it, and puts it back in. It works.

Taylor sighs with relief. He then gets a devious look on his face.  The boys come back in and begin to play.  They decide to switch back to Mario Bros and Taylor asks Rick if he’s ever read a book, holding a particularly dusty one out to him.

RICK
(hitting book)
Get that crap outta’ my face!

The book lands by the console and Taylor dusts it off near the cartridges. As Kevin puts in the game, it does not work to his dismay. He sets down the cartridge and controller, obviously put out.

 KEVIN
Looks like that’s it for today guys, sorry. My dad will fix it when he gets home.

Taylor grins to himself, pleased with his revenge. However, after looking around and seeing how sad his friends are, his smile fades, replaced by a guilty frown. He sighs in resignation.

TAYLOR
Maybe you should try blowing on the cartridge?

Kevin looks like he’s going to retort, but decides better of it.

KEVIN
Can’t hurt to try, I guess.

Kevin blows on the cartridge, and puts it back in the console. Everyone holds their breath as he pushes the power button. It works! They all cheer.

KEVIN
All right! Not bad, Taylor.

Taylor smiles briefly as the other boys crowd around while Rick starts a new game. Taylor wishes everyone a quiet goodbye, but they are all so absorbed in the game no one hears him or sees him leave.

INT. ARCADE - EVENING

Taylor is playing Donkey Kong alone in the arcade.  The only sounds to be heard are the sound effects of the game.  Taylor is focused, but doesn’t look all that happy.  Mario dies, and the words, NEW HI-SCORE flash across the screen.  Taylor looks ecstatic for a moment then looks around the empty arcade and sees that there is no one to share in his feat.  He solemnly walks away from the machine.

EXT. STREET - EVENING
Taylor walks alone down the street obviously depressed.  He passes by a store selling NES consoles, scowling at the NES display as he walks by until he sees a large poster hanging next to a display in the window that says DONKEY KONG COMING SOON ON THE NES with an image of Donkey Kong.

He passes the window, then runs back to the poster.  He stands in front of the window for a minute and looks down the street back at the arcade.  He smiles fondly and looks back at the window eagerly. With a nod and a grin, he continues to walk home.




THE END



Artists’ Statement:
            The reason we decided to go with a story set in the 80’s at the dawn of home consoles, was mostly because of the characters we knew we could create from that era.  Most people are at least aware of the gaming industry and some of its history (people would usually be able to tell you what an NES was if you showed them a picture), so it would be a known and recognizable point in time, while also giving us the freedom to create our own characters and story.  
            We wanted our characters to each have a distinct personality and to be established early in the story.  We wanted it to have a The Goonies or Super 8 feel, where the characters are all very real and their own people.  We wanted the audience to know and enjoy the group, while also believing that they really were a close-knit group of friends in 1986.  However, since neither us lived at this point in time, we had to draw on our knowledge of pop culture (i.e. 80’s movies) to attempt to create an authentic atmosphere to fit the era.  
We also drew upon knowledge we gained from people we know who did live in that era.  For instance, Kaden’s dad played the NES quite a bit as a kid.  It’s a family story where his dad was almost late to the MTC because he was trying to get to the last level of Punch Out beat Mike Tyson before we would leave for two years and not be able to play it.  Plus, Kaden’s grandma kept the NES all these years, and Kaden was able to play it as a kid at least a little bit, and thus had some first hand knowledge about the machine (i.e. blowing on the cartridges).  This however, did not contribute much to trying to get an authentic era-feel, and thus we turned back to that pop culture knowledge.
            In the very exposition, the comic medium used for After the Deluge instills an inherent nostalgic connection in young readers, especially young men. This is really effective as such readers automatically open themselves up to care and concern for the story, whereas most other means may come across as mundane regardless of the serious and tragic nature of the history. In a similar manner, the video game subject matter will connect with the same sort of demographic, using that connection to the home console culture to teach. In this case: the merits of finding hope in, and embracing, change.