NES
BY BRANDON CONOVER
AND KADEN WATSON
EXT.
ARCADE - DAY
Establishing
shot of the neighborhood arcade. Text on screen reads “February, 1986”.
Various video game sound effects can be heard in the distance.
INT.
ARCADE – DAY
The
arcade is crowded with nearly every machine occupied. DANNY, a 12 year
old boy, is getting Jujy Fruits (or some other candy) out of a vending machine
at the back of the store.
Danny
begins to weave his way back through the arcade, occasionally stopping at a
machine and making a wise crack, calling the gamer by name.
DANNY
Hey Johnny! You’re supposed to avoid the ghosts not
run into them... Brad’s about to beat your Galaga record... Richard, did I ever
tell you that Q*Bert sucks?
Danny
eventually returns to a group of 3 other kids, KEVIN, RICK, and COREY, watching
a 4th, TAYLOR, play Donkey Kong.
COREY
Watch out for the flame.
TAYLOR
(eyes glued to the screen)
I’m not an idiot.
RICK
Why aren’t you going for the hammer??
DANNY
(pulling on Kevin’s shirt)
How far is he?
KEVIN
The score is in the same place it’s always at.
DANNY
Yeah but I can’t see over your fat head.
KEVIN
He’s not even close to my record.
COREY
(taunting)
Taylor’s doin’ pretty good isn’t he Kevin?
KEVIN
Anyone can jump over barrels Corey. Except
maybe you.
RICK
Danny, give me a Jujy Fruit.
DANNY
No.
Rick
and Danny fuss in the background.
TAYLOR
Guys... quit it!
Rick
rips the Jujy Fruits from Danny’s hand with a victorious laugh. Danny
falls backward into Taylor which causes the joystick to jolt forward and Mario
dies.
Taylor
sighs. He grabs the Jujy Fruits box out of Rick’s hands and throws them in
Rick’s face who reacts nonchalantly.
RICK
(picking up the Jujy Fruits)
If that was your last life then that game was going
nowhere.
EXT.
ARCADE – EVENING
KEVIN
Ya’ know Taylor, you should probably stop trying to
beat me or you’re gonna’ end up crying yourself to sleep every night instead of
every other one.
TAYLOR
Mark my words Kevin Richards. Your reign will
end.
COREY
So Kevin... what’re you gonna’ get for your birthday
that I can play with?
The
kids’ nonsensical conversation continues and fades as they walk away, and a
technology magazine cover is shown that is detailing the release of the
Nintendo Entertainment System.
EXT.
SCHOOLYARD – DAY
The
five kids are playing tether ball at recess. It looks cold and they’re
all bundled up.
RICK
Alright, Corey I’m sick of hearing about your stupid
collector’s Star Wars figurines.
COREY
If I keep them in good condition do you know how
much they’ll be worth?
DANNY
75 cents?
They
all laugh except Corey.
TAYLOR
What about you Kevin?
KEVIN
(grinning)
You guys wouldn’t believe me if I told you.
COREY
(completely serious)
An authentic lightsaber?? I didn’t know the crystals
were even available to the public yet.
KEVIN
(irritated)
No. You guys will just have to come see after
school.
INT.
KEVIN’S HOUSE – DAY
The
group is heading up some stairs with shag carpet.
KEVIN
Alright, you guys have to promise not to pee your
pants.
DANNY
Get off your high horse Kevin. Unless you got a---
(gasp).
On
the ground in Kevin’s room, connected to a TV is an NES. There are two
cartridges next to it, Duck Hunt and Super Mario Bros. Kevin looks satisfied at
the group’s astonishment and envy.
RICK
How? I thought these were only going to be available
on the East coast until next year.
KEVIN
My dad’s got some connections.
The
boys marvel at the machine for a few moments. They then begin to play the
two games Kevin has and seem to have a lot of fun.
INT.
KEVIN’S ROOM – EVENING
The
boys are all watching Taylor play Super Mario Bros. Kevin looks smug as
Taylor isn’t anywhere near his record. Mario dies, and Taylor tosses the
controller to the side.
KEVIN
Easy!
TAYLOR
You own the game and play it all the time, it’s not
fair! When are we gonna’ go back to the arcade guys?
GROUP (general chatter)
What? Why would we do that? We’ve got
everything we need right here.
Outside
the room KEVIN’S MOM is heard.
KEVIN’S MOM
Do you boys want some pudding cups?
RICK
Plus free food!
The
boys excitedly run out except for Taylor who looks disappointed.
KEVIN
(As he exits the room)
Try Duck Hunt. You might be better at it.
Taylor
angrily removes Super Mario Bros to put in Duck Hunt. He jiggles the stand the
TV is on, causing a book to fall near the console with a big cloud of dust.
Taylor
puts in Duck Hunt and it doesn’t work. He frantically resests the machine and
the same thing happens. He then looks at the book, pulls the cartridge out,
blows on it, and puts it back in. It works.
Taylor
sighs with relief. He then gets a devious look on his face. The boys come
back in and begin to play. They decide to switch back to Mario Bros and
Taylor asks Rick if he’s ever read a book, holding a particularly dusty one out
to him.
RICK
(hitting book)
Get that crap outta’ my face!
The
book lands by the console and Taylor dusts it off near the cartridges. As Kevin
puts in the game, it does not work to his dismay. He sets down the cartridge
and controller, obviously put out.
KEVIN
Looks like that’s it for today guys, sorry. My dad
will fix it when he gets home.
Taylor
grins to himself, pleased with his revenge. However, after looking around and
seeing how sad his friends are, his smile fades, replaced by a guilty frown. He
sighs in resignation.
TAYLOR
Maybe you should try blowing on the cartridge?
Kevin
looks like he’s going to retort, but decides better of it.
KEVIN
Can’t hurt to try, I guess.
Kevin
blows on the cartridge, and puts it back in the console. Everyone holds their
breath as he pushes the power button. It works! They all cheer.
KEVIN
All right! Not bad, Taylor.
Taylor
smiles briefly as the other boys crowd around while Rick starts a new game.
Taylor wishes everyone a quiet goodbye, but they are all so absorbed in the
game no one hears him or sees him leave.
INT.
ARCADE - EVENING
Taylor
is playing Donkey Kong alone in the arcade. The only sounds to be heard
are the sound effects of the game. Taylor is focused, but doesn’t look
all that happy. Mario dies, and the words, NEW HI-SCORE flash across the
screen. Taylor looks ecstatic for a moment then looks around the empty
arcade and sees that there is no one to share in his feat. He solemnly
walks away from the machine.
EXT.
STREET - EVENING
Taylor
walks alone down the street obviously depressed. He passes by a store
selling NES consoles, scowling at the NES display as he walks by until he sees
a large poster hanging next to a display in the window that says DONKEY KONG
COMING SOON ON THE NES with an image of Donkey Kong.
He
passes the window, then runs back to the poster. He stands in front of
the window for a minute and looks down the street back at the arcade. He
smiles fondly and looks back at the window eagerly. With a nod and a grin, he
continues to walk home.
THE END
Artists’
Statement:
The reason we decided to go with a story set in the 80’s
at the dawn of home consoles, was mostly because of the characters we knew we
could create from that era. Most people are at least aware of the gaming
industry and some of its history (people would usually be able to tell you what
an NES was if you showed them a picture), so it would be a known and
recognizable point in time, while also giving us the freedom to create our own
characters and story.
We wanted our characters to each have a distinct personality
and to be established early in the story. We wanted it to have a The
Goonies or Super 8 feel, where the characters are all very real and
their own people. We wanted the audience to know and enjoy the group,
while also believing that they really were a close-knit group of friends in
1986. However, since neither us lived at this point in time, we had to
draw on our knowledge of pop culture (i.e. 80’s movies) to attempt to create an
authentic atmosphere to fit the era.
We also drew upon
knowledge we gained from people we know who did live in that era. For
instance, Kaden’s dad played the NES quite a bit as a kid. It’s a family
story where his dad was almost late to the MTC because he was trying to get to
the last level of Punch Out beat Mike Tyson before we would leave for
two years and not be able to play it. Plus, Kaden’s grandma kept the NES
all these years, and Kaden was able to play it as a kid at least a little bit,
and thus had some first hand knowledge about the machine (i.e. blowing on the
cartridges). This however, did not contribute much to trying to get an
authentic era-feel, and thus we turned back to that pop culture knowledge.
In the very exposition, the comic medium used for After
the Deluge instills an inherent nostalgic connection in young readers,
especially young men. This is really effective as such readers automatically
open themselves up to care and concern for the story, whereas most other means
may come across as mundane regardless of the serious and tragic nature of the
history. In a similar manner, the video game subject matter will connect with
the same sort of demographic, using that connection to the home console culture
to teach. In this case: the merits of finding hope in, and embracing, change.
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